![]() You are in the right place to get the answers!ĭon’t be intimidated by the giant Table of Contents below. What is the best/fastest method to gear up in SWTOR at level 75?.Can I gear up in SWTOR at level 75 solo or do I need a group?.How to get the best gear for your class in SWTOR at level 75?.This guide gets updated when BioWare introduces any changes that affect the gearing process.Īre you asking yourself one of the following questions: Now that you are at the EndGame, it is time to expand your knowledge about the many approaches and methods at your disposal while you gear up your first (and any others) character at level 75. This guide is an extension to the Ultimate SWTOR Beginners Guide for new players. This SWTOR EndGame Gearing Guide for Onslaught and Update 6.0+ (updated frequently) will help you better understand how the EndGame Gearing works and how to make it serve you as you go through the various stages of your Vertical and Horizontal Progression towards the perfect build for your character and style You will find everything you need in the new guide linked above. This guide below is no longer being updated. Please visit the new Complete Guide to Endgame Gearing in SWTOR. You can still swap between your original style and the 2nd, but you can't go back and change your 2nd style to something else.SWTOR EndGame Gearing Guide for 6.0+ explaining the Vertical and Horizontal progression and detailing how the process works at level cap! ![]() ![]() *The selection of a 2nd style is permanent. Tired of playing Guardian? Select Shadow or Sentinel or Sage (or Marauder, Assassin, Sorcerer!) That being said, Subscribers have the option of selecting a 2nd Combat Style* that can be swapped to when you're in a safe area. If you made the unfortunate choice of making such a character creation, you have two characters that play exactly the same. Knight Guardian and a Consular Guardian is the voice actor and initial story. **Jedi and Sith can pick the opposite alignment style if the legacy has light V or Dark V on a character. discipline ability trees (roles, IE Tank/burst dps/DoT dps)Ĭombat Styles may be selected by any similar Origin Story (Jedi origins pick from the 4 jedi styles, tech origins pick from the 8 tech styles, sith origins pick from the 4 sith styles. Sage/Guardian/Shadow/Sentinel are now "Combat Styles" Your 5 initial companions (linked to the story naturally) your personal starship (no combat difference, just aesthetics) There are NO associated skills with Origin Story Knight and Consular are now "Origin Stories" Mechanically, in the skills panel, you'd have one tab for "Sage" with the Sage unique abilities and discipline unlocks, and there would be a much smaller "Consular" tab that held a remnant of the base class skills common to both Sage and Shadowīase Classes locked to two specific Adv classes are a thing of the past. Still, if you chose Guardian/Sentinel, you would play the Knight Story, and vice versa Years later, the base classes were eliminated as starting choices, and you immediately chose Advanced classes at character creation. Shadow granted stealth, tanks skills, and double bladed Saber , sage granted healing and heavier ranged attacks, Guardian granted the tanky defensive skills Sentinel granted the dual Saber skills and camo, You followed the Jedi Knight storyĬonsular had force powers and like maybe 2 lightsaber skills ( TK throw, Project, Etc.) You followed the Jedi Consular Story Knight had Saber combat skills (leap, sweep, Master strike, etc.). At launch, Knight and Consular were "Base Classes" from which you could later pick 2 thematic advanced classes (Sentinel/Guardian for Knight, Shadow/Sage for Consular)
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